Photophysical Studies of Pi-conjugated Oligomers and Polymers That Incorporate Inorganic MLCT Chromophores: Keith Walters
Deliver Better Games Faster, On Budget-And Make Game Development Fun Again! Game development is in crisis-facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It´s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. You´ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers-and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions-all based firmly in reality and hard-won experience. Coverage includes Understanding Scrum´s goals, roles, and practices in the context of game development Communicating and planning your game´s vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks- even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studio´s current processes Increasingly, game developers and managers are recognizing that things can´t go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that-and brings the profitability, creativity, and fun back to game development.
Fully updated and revised, this third edition features new, simplified keys based on leaf characteristics and incorporates updated names, reclassifications and new species. All known indigenous trees and many naturalized aliens ocurring south of the Zambezi-Cunene rivers are included. Accompanying the tree descriptions are comprehensively revised maps reflecting up-to-date distribution and drawings of a characteristic leaf and/or fruit. Other features include English and Afrikaans common names, notes on medicinal or magical properties and an illustrated glossary, while the colour section, comprising 314 colour photographs, remains unchanged. A comprehensive and user-friendly guide, it should appeal to tree enthusiasts and professional botanists across the sub-continent.
Have you ever wanted to try your hand at cartoony computer animation? Then look no further. Cartoon Character Animation with Maya will help you create just that, guiding you through every step of the process including how to incorporate multiple limbs, smears, motion lines and staggers seamlessly into your animation. From planning to posing to polish, you´ll learn how to make the most of breakdowns, take the terror out of tangent types and overcome the oft-feared graph editor. Each chapter includes insight and advice from world-leading character animators, and the companion website, www.bloomsbury.com/Osborn-Cartoon-Animation, includes a short animation featuring the star of the book, Mr. Buttons. There´s also a specially created rig of Mr. Buttons for you to animate with, as well as walk-through videos demonstrating key techniques. Everything you need to help you animate your own cartoony creations! Includes interviews with: Ken Duncan, Beauty and the Beast, Aladdin, 9; Jason Figliozzi, Wreck it Ralph, Frozen, Big Hero 6; T. Dan Hofstedt, Pocahontas, Mulan, Planes; Ricardo Jost, The Nut Job, The Snow Queen 2; Pepe Sánchez, Pocoyo, Jelly Jamm; Matt Williames, Looney Tunes: Back in Action, The Princess and the Frog
As the world´s biggest powers compete for superiority, it´s not larger weapons or greater numbers of soldiers that top their wish lists. Instead, it´s the latest and greatest technological advances: nanotechnology, dynamic programming algorithms, and drones, working together to build the next generation of military communications. When a professor at a Texas university begins researching ways to improve animal husbandry and boost global food supplies, her results catch the eye of inquisitive engineer Keith Austin Avery, whose interests have nothing to do with solving world hunger. But as Avery works on potential new uses for this technology, his research draws the attention of a powerful terrorist group, with traumatic results for him and his subcontractor Eilla-Zan Marshall. Now it;s up to the members of the R-Group to find the terrorists and their captives, using all the data and analytics at their disposal to leverage each and every piece of information. The fast-paced third installment of the Enigma Series has R-Group´s Jacob working closely with a powerful and talented team, with results that incorporate a satisfying balance of technology, surprisingly sensitive romance, and the blurred lines that surround the age-old conflict between good and evil. 1. Language: English. Narrator: Derek Shoales. Audio sample: http://samples.audible.de/bk/acx0/103371/bk_acx0_103371_sample.mp3. Digital audiobook in aax.