Angebote zu "Keith" (13 Treffer)

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Walters, K: Photophysical Studies of Pi-conjuga...
115,39 € *
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Erscheinungsdatum: 31.05.2019, Medium: Buch, Einband: Gebunden, Titel: Photophysical Studies of Pi-conjugated Oligomers and Polymers That Incorporate Inorganic MLCT Chromophores, Autor: Walters, Keith, Verlag: Dissertation Discovery Company, Sprache: Englisch, Schlagworte: SCIENCE // Chemistry // General, Rubrik: Chemie // Allgemeines, Lexika, Seiten: 272, Informationen: HC gerader Rücken kaschiert, Gewicht: 954 gr, Verkäufer: averdo

Anbieter: averdo
Stand: 09.12.2019
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Agile Game Development with SCRUM
33,99 € *
ggf. zzgl. Versand

Deliver Better Games Faster, On Budget-And Make Game Development Fun Again! Game development is in crisis-facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It's no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. You'll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers-and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions-all based firmly in reality and hard-won experience. Coverage includes Understanding Scrum's goals, roles, and practices in the context of game development Communicating and planning your game's vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks- even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studio's current processes Increasingly, game developers and managers are recognizing that things can't go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that-and brings the profitability, creativity, and fun back to game development.

Anbieter: buecher
Stand: 09.12.2019
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Agile Game Development with SCRUM
33,99 € *
ggf. zzgl. Versand

Deliver Better Games Faster, On Budget-And Make Game Development Fun Again! Game development is in crisis-facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It's no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. You'll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers-and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions-all based firmly in reality and hard-won experience. Coverage includes Understanding Scrum's goals, roles, and practices in the context of game development Communicating and planning your game's vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks- even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studio's current processes Increasingly, game developers and managers are recognizing that things can't go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that-and brings the profitability, creativity, and fun back to game development.

Anbieter: buecher
Stand: 09.12.2019
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The Enigma Ignite: The Enigma Series, Book 3 , ...
9,95 € *
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As the world's biggest powers compete for superiority, it's not larger weapons or greater numbers of soldiers that top their wish lists. Instead, it's the latest and greatest technological advances: nanotechnology, dynamic programming algorithms, and drones, working together to build the next generation of military communications. When a professor at a Texas university begins researching ways to improve animal husbandry and boost global food supplies, her results catch the eye of inquisitive engineer Keith Austin Avery, whose interests have nothing to do with solving world hunger. But as Avery works on potential new uses for this technology, his research draws the attention of a powerful terrorist group, with traumatic results for him and his subcontractor Eilla-Zan Marshall. Now it;s up to the members of the R-Group to find the terrorists and their captives, using all the data and analytics at their disposal to leverage each and every piece of information. The fast-paced third installment of the Enigma Series has R-Group's Jacob working closely with a powerful and talented team, with results that incorporate a satisfying balance of technology, surprisingly sensitive romance, and the blurred lines that surround the age-old conflict between good and evil. 1. Language: English. Narrator: Derek Shoales. Audio sample: http://samples.audible.de/bk/acx0/103371/bk_acx0_103371_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 09.12.2019
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Agile Game Development with SCRUM
69,90 CHF *
ggf. zzgl. Versand

Deliver Better Games Faster, On Budget-And Make Game Development Fun Again! Game development is in crisis-facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It's no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. You'll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers-and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions-all based firmly in reality and hard-won experience. Coverage includes Understanding Scrum's goals, roles, and practices in the context of game development Communicating and planning your game's vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks- even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studio's current processes Increasingly, game developers and managers are recognizing that things can't go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that-and brings the profitability, creativity, and fun back to game development.

Anbieter: Orell Fuessli CH
Stand: 09.12.2019
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John Steinbeck
18,90 CHF *
zzgl. 3,50 CHF Versand

John Steinbeck was born in 1902 in California s Salinas River Valley. Although he worked briefly as a reporter in New York, it was in the Salinas Valley that he spent the Depression years, and his experiences and the people he met became the basis for his books. Of Mice and Men opened the eyes of the public to the desperate lives of the migrant workers. The Grapes of Wrath told the story of the destitute Oklahoma dust bowl farmers who flocked to the Valley in search of work, Cannery Row painted the rough and tumble lives of the cannery workers in nearby Monterey. And East of Eden, his most personal novel, revolved around the lives of two families from the Valley whose story was a tragic metaphor for the suffering humans needlessly cause one another. Steinbeck was the recipient of both the Nobel and Pulitzer Prizes for Literature and was named to the American Academy of Arts and Letters and the National Institute of Arts and Letters. His books were likewise embraced by the public many reached the top of the bestseller lists; four of them were made into Broadway shows; and six were made into movies. Despite these successes, he often doubted his abilities. The critics were seldom kind to him, making his doubts grow. But at the end of his life he realized that by championing the causes of the underprivileged, he had made a lasting impression on the social consciousness of America. He died in New York in 1968. Keith Ferrell gives us a fascinating account of John Steinbeck, a writer who continually struggled to awaken America s social conscience. Steinbeck s ability to incorporate the dark side of life in rich stories of human strength has captured the souls of millions of readers everywhere.'

Anbieter: Orell Fuessli CH
Stand: 09.12.2019
Zum Angebot
John Steinbeck
12,90 CHF *
ggf. zzgl. Versand

John Steinbeck was born in 1902 in California's Salinas River Valley. Although he worked briefly as a reporter in New York, it was in the Salinas Valley that he spent the Depression years, and his experiences and the people he met became the basis for his books. Of Mice and Men opened the eyes of the public to the desperate lives of the migrant workers. The Grapes of Wrath told the story of the destitute Oklahoma dust bowl farmers who flocked to the Valley in search of work, Cannery Row painted the rough and tumble lives of the cannery workers in nearby Monterey. And East of Eden, his most personal novel, revolved around the lives of two families from the Valley whose story was a tragic metaphor for the suffering humans needlessly cause one another. Steinbeck was the recipient of both the Nobel and Pulitzer Prizes for Literature and was named to the American Academy of Arts and Letters and the National Institute of Arts and Letters. His books were likewise embraced by the public-many reached the top of the bestseller lists; four of them were made into Broadway shows; and six were made into movies. Despite these successes, he often doubted his abilities. The critics were seldom kind to him, making his doubts grow. But at the end of his life he realized that by championing the causes of the underprivileged, he had made a lasting impression on the social consciousness of America. He died in New York in 1968. Keith Ferrell gives us a fascinating account of John Steinbeck, a writer who continually struggled to awaken America's social conscience. Steinbeck's ability to incorporate the dark side of life in rich stories of human strength has captured the souls of millions of readers everywhere.

Anbieter: Orell Fuessli CH
Stand: 09.12.2019
Zum Angebot
John Steinbeck
15,99 € *
zzgl. 3,00 € Versand

John Steinbeck was born in 1902 in California s Salinas River Valley. Although he worked briefly as a reporter in New York, it was in the Salinas Valley that he spent the Depression years, and his experiences and the people he met became the basis for his books. Of Mice and Men opened the eyes of the public to the desperate lives of the migrant workers. The Grapes of Wrath told the story of the destitute Oklahoma dust bowl farmers who flocked to the Valley in search of work, Cannery Row painted the rough and tumble lives of the cannery workers in nearby Monterey. And East of Eden, his most personal novel, revolved around the lives of two families from the Valley whose story was a tragic metaphor for the suffering humans needlessly cause one another. Steinbeck was the recipient of both the Nobel and Pulitzer Prizes for Literature and was named to the American Academy of Arts and Letters and the National Institute of Arts and Letters. His books were likewise embraced by the public many reached the top of the bestseller lists; four of them were made into Broadway shows; and six were made into movies. Despite these successes, he often doubted his abilities. The critics were seldom kind to him, making his doubts grow. But at the end of his life he realized that by championing the causes of the underprivileged, he had made a lasting impression on the social consciousness of America. He died in New York in 1968. Keith Ferrell gives us a fascinating account of John Steinbeck, a writer who continually struggled to awaken America s social conscience. Steinbeck s ability to incorporate the dark side of life in rich stories of human strength has captured the souls of millions of readers everywhere.'

Anbieter: Thalia AT
Stand: 09.12.2019
Zum Angebot
Agile Game Development with SCRUM
42,99 € *
ggf. zzgl. Versand

Deliver Better Games Faster, On Budget-And Make Game Development Fun Again! Game development is in crisis-facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It's no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. You'll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers-and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions-all based firmly in reality and hard-won experience. Coverage includes Understanding Scrum's goals, roles, and practices in the context of game development Communicating and planning your game's vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks- even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studio's current processes Increasingly, game developers and managers are recognizing that things can't go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that-and brings the profitability, creativity, and fun back to game development.

Anbieter: Thalia AT
Stand: 09.12.2019
Zum Angebot