The influence of traditional motifs in Chinas visual identity continues to be a source of inspiration for todays designers who incorporate updated versions into their finished designs to reflect cultural continuity and an awareness of the past. Chinese Motifs in Contemporary Design collects numerous examples of these ancient decorative elements and combines them with modern examples of their use in branding, packaging, promotion, fashion and more. From face makeup for the Chinese Opera to paper cutting, New Year paintings and auspicious patterns, or animal and plant motifs, the variety is staggering with over 700 individual graphics. Includes interviews with a select few designers and design studios.
Synesthetic design strives to develop products that systematically incorporate all five senses. In future, the current wealth of medical technical insights in psychology, physiology, motor functions, and neurology and the development of innovative materials with astonishing new properties will open up almost unlimited opportunities for the designer?s creativity. Haverkamp brings together for the first time precisely those aspects of this fundamental knowledge that are specifically relevant for designers. The result is a book that offers designers of all schools a clear and well-organized practical handbook and a solid foundation for their own designs.
Designers often look to earlier decades or generations for inspiration, borrowing motifs and palettes that are recognizable through their ability to elicit nostalgia. From the ever-popular 50s and 60s to the growing interest in the early years of the 20th century, this rejuvenated aesthetic can influence everything from fashion and hair (or beard styles) to housewares and furniture. New Retro focuses specifically on graphic designers that evoke bygone eras with their creative work. The first section showcases logo design and examines the ways in which designers are able to incorporate vintage typefaces and imagery to create new and innovative brand identities and logotypes. The second section presents highly skillful graphic output ¿ from poster and print design to fashion, product, packaging design and more ¿ that nods back while leaning forward.
This is a collection of maps that tread off the beaten path of mapmaking and redefine exactly what a map can do. Some incorporate strategies from infographics, such as one that uses abstract depictions of public transportation lines to display riders travel patterns, while others use traditional strategies to explore contemporary subjects such as maps of countries in video games, gentrification in Brooklyn, or the geology of Great Britain. With hundreds of innovative maps from cartographers around the world, in which innovation, observation, and artistic vision are linked as one.
Collects Juan Ortiz´ unique retro-style artwork for each of the 80 episodes from ´´Star Trek: The Original Series´´. ´Captures all of the boldness of the original show´ ´´io9.com´´ A Disney and Warner Bros. illustrator, comic-book publisher and avid Star Trek fan presents an ambitious collection of original artwork that imagines a movie poster for each of the original series´ 80 episodes and incorporates retro-style, era-specific elements reminiscent of period coms, pulp novel covers and advertisements.
In Vogue is a fascinating look at the history of the world´s most influential magazine. The complete compendium is illustrated with hundreds of covers and archival interiors of past Vogue editions, featuring the work of some of the twentieth century´s most respected artists, cover illustrators, and photographers-from Edward Steichen, Toni Frissell, and Erwin Blumenfeld to Irving Penn, Richard Avedon, David Bailey, Helmut Newton, Annie Leibovitz, Mario Testino, Steven Klein, Bruce Webber, and Herb Ritts. In 1909, an entrepreneurial New Yorker named Condé Nast took charge of a struggling society journal and transformed it into the most glamorous fashion magazine of the twentieth century. In Vogue traces the history, development and influence of this media colossus-from its beginning as a social gazette in the late nineteenth century, to the exploration of modern fashion photography and new visuals in the mid-twentieth century, to its status as the top style magazine today. The book explains the makings of the magazine-from runways, to editorial meetings, to the pages of Vogue.The thoroughly researched story incorporates first-person accounts, interviews with editors and photographers, and excerpts from stories written in the magazine by many world-renowned writers, including Truman Capote, Aldous Huxley, Richard Burton, Federico Fellini, and Marcello Mastroianni. Unparalleled in its scope and exceptionally illustrated, In Vogue is sure to be among the most important publications on the subjects of culture, art, fashion, photography, and media.
VHDL, the IEEE standard hardware description language for describing digital electronic systems, has recently been revised. The Designer´s Guide to VHDL has become a standard in the industry for learning the features of VHDL and using it to verify hardware designs. This third edition is the first comprehensive book on the market to address the new features of VHDL-2008. First comprehensive book on VHDL to incorporate all new features of VHDL-2008, the latest release of the VHDL standard Helps readers get up to speed quickly with new features of the new standard Presents a structured guide to the modeling facilities offered by VHDL Shows how VHDL functions to help design digital systems Includes extensive case studies and source code used to develop testbenches and case study examples Helps readers gain maximum facility with VHDL for design of digital systems
EMC for Product Designers, Williams, EMC for Product Designers, Fifth Edition, provides all the key information needed to meet the requirements of the EMC compliance standards. More importantly, it shows how to incorporate EMC principles into the product
´´Eric Evans has written a fantastic book on how you can make the design of your software match your mental model of the problem domain you are addressing. ´´His book is very compatible with XP. It is not about drawing pictures of a domain; it is about how you think of it, the language you use to talk about it, and how you organize your software to reflect your improving understanding of it. Eric thinks that learning about your problem domain is as likely to happen at the end of your project as at the beginning, and so refactoring is a big part of his technique. ´´The book is a fun read. Eric has lots of interesting stories, and he has a way with words. I see this book as essential reading for software developers-it is a future classic.´´ - Ralph Johnson , author of Design Patterns ´´If you don´t think you are getting value from your investment in object-oriented programming, this book will tell you what you´ve forgotten to do. ´´Eric Evans convincingly argues for the importance of domain modeling as the central focus of development and provides a solid framework and set of techniques for accomplishing it. This is timeless wisdom, and will hold up long after the methodologies du jour have gone out of fashion.´´ - Dave Collins , author of Designing Object-Oriented User Interfaces ´´Eric weaves real-world experience modeling-and building-business applications into a practical, useful book. Written from the perspective of a trusted practitioner, Eric´s descriptions of ubiquitous language, the benefits of sharing models with users, object life-cycle management, logical and physical application structuring, and the process and results of deep refactoring are major contributions to our field.´´ - Luke Hohmann , author of Beyond Software Architecture This book belongs on the shelf of every thoughtful software developer. --Kent Beck What Eric has managed to capture is a part of the design process that experienced object designers have always used, but that we have been singularly unsuccessful as a group in conveying to the rest of the industry. We´ve given away bits and pieces of this knowledge...but we´ve never organized and systematized the principles of building domain logic. This book is important. --Kyle Brown, author of Enterprise Java(TM) Programming with IBM® WebSphere® The software development community widely acknowledges that domain modeling is central to software design. Through domain models, software developers are able to express rich functionality and translate it into a software implementation that truly serves the needs of its users. But despite its obvious importance, there are few practical resources that explain how to incorporate effective domain modeling into the software development process. Domain-Driven Design fills that need. This is not a book about specific technologies. It offers readers a systematic approach to domain-driven design, presenting an extensive set of design best practices, experience-based techniques, and fundamental principles that facilitate the development of software projects facing complex domains. Intertwining design and development practice, this book incorporates numerous examples based on actual projects to illustrate the application of domain-driven design to real-world software development. Readers learn how to use a domain model to make a complex development effort more focused and dynamic. A core of best practices and standard patterns provides a common language for the development team. A shift in emphasis--refactoring not just the code but the model underlying the code--in combination with the frequent iterations of Agile development leads to deeper insight into domains and enhanced communication between domain expert and programmer. Domain-Dr
Conquer your fear and anxiety learning how the concepts behind object-oriented design apply to the ABAP programming environment. Through simple examples and metaphors this book demystifies the object-oriented programming model. Object-Oriented Design with ABAP presents a bridge from the familiar procedural style of ABAP to the unfamiliar object-oriented style, taking you by the hand and leading you through the difficulties associated with learning these concepts, covering not only the nuances of using object-oriented principles in ABAP software design but also revealing the reasons why these concepts have become embraced throughout the software development industry. More than simply knowing how to use various object-oriented techniques, you´ll also be able to determine whether a technique is applicable to the task the software addresses. This book: Shows how object-oriented principles apply to ABAP program design Provides the basics for creating component design diagrams Teaches how to incorporate design patterns in ABAP programs What You´ll Learn Write ABAP code using the object-oriented model as comfortably and easily as using the procedural model Create ABAP design diagrams based on the Unified Modeling Language Implement object-oriented design patterns into ABAP programs Reap the benefits of spending less time designing and maintaining ABAP programs Recognize those situations where design patterns can be most helpful Avoid long and exhausting searches for the cause of bugs in ABAP programs Who This Book Is For Experienced ABAP programmers who remain unfamiliar with the design potential presented by the object-oriented aspect of the language